All versions require Forge! I do not have time to support Fabric or other mod loaders. Information on this page has been updated for 1.14+, but differences for 1.12.2 are described when appropriate.
Also try Silent Gear: https://minecraft.curseforge.com/projects/silent-gear. This is required in non-ancient versions (1.14+) if you want tools or armor, as the Gems tool system has be removed. Silent Gear is basically the old Gems gear system, but in its own mod and greatly improved.
Independent Token Enchanter mod can be found here: https://www.curseforge.com/minecraft/mc-mods/token-enchanter
Silent's Gems adds
48 (reduced to 16 in 1.17+) new gemstones to the game! These can be used to craft a variety of building blocks (gem blocks, bricks, glass, lamps) and other useful items. These gems can also be used to craft tools and armor if Silent Gear is installed.
(This is not all of the blocks in the mod, but some of the most common.)
Silent Lib is required and must be installed. Silent Gear is not required, but recommended for the full experience in 1.14+. You should also install JEI. Please install JEI.
You can extend the mod even further with these add-ons! You don't NEED them, but they are nice to have. Compatible Minecraft versions are listed, but may be out-of-date.
There are 16 gems, split across the three vanilla dimensions. Some can be found in multiple dimensions with different frequencies. Where each gem can be found will vary by mod pack. You can configure any gem to spawn in any dimension. There are also deepslate versions of the ores, which will generate automatically in place of the stone versions where appropriate.
There are 48 gems, divided into three sets of sixteen. Currently, gems are assigned randomly to each biome in the overworld, but multi-gem ore is spawned in the Nether and The End. The randomness is seeded with your PC username (this is not collected or stored, the mod just calculates a hash code from the value). Glowroses spawning in the overworld will match gems that spawn in that biome.
Gems (and some other items) can be used to craft Silent Gear items. These are automatically registered if both mods are installed together. The parts can be modified with a data pack if you wish.
NOTE: This section describes the gear system removed in recent versions. It has been retained as a reference for now. This is similar to, but different from the Silent Gear system.
Tools and armor can be made of the 48 gems you can find in the world, plus the "supercharged" gems that you can craft, flint, and even more materials if using add-ons. Each material creates items with different durability, mining speed, melee and magic damage, protection and toughness (armor), and enchantability. You can also craft tools and armor with more than one type of material -- simply swap out parts in the recipe for different ones! After being crafted, tools and armor can be repaired by crafting them with additional materials.
Silent's Gems includes a variety of tools: everything from vanilla and more! Tools that are listed as "super-tier only" can only be crafted by super-tier material by default. You can change craftable tool tiers in the config file.
You should install a mod to view recipe in-game, such as JEI. I won't give exact recipes here.
Tools are made as you would expect, except that super-tier (supercharged) tools require higher tier rods instead of sticks/bones. In the base mod, you can use iron rods and ornate gold/silver rods. All rods must match when crafting a tool. Any item that can serve as a rod will have extra info added to its tooltip, including the compatible tool tiers.
Armor is crafted differently. You must craft an armor frame, then place four materials (gems, etc.) into the adjacent slots. The tier of the frame must match the materials. Frames are crafted from armor lattice. The lattice is laid out in the same shape as vanilla armor recipes to craft the frames. Again, the lattice tier must match that of the frame you intend to craft.
Many super-tier tools have natural special abilities. Currently, these all require some input from the user to activate
If you have a block in the slot after a pickaxe, shovel, axe, or paxel, you can right-click with your tool to place it! This also works with the Torch Bandolier. If that slot is not a placeable item, it will check the last slot of your hotbar instead. You can disable or tweak this feature in the config.
Hover over a tool or armor piece and press Ctrl to see its stats. This includes durability, mining speed, harvest level, etc. Press Alt to see information on the tool's construction and statistics. Construction is what the tool was originally made of and statistics tracks some random things like blocks mined and mobs killed.
All the parts of a tool or piece of armor need not be the exact same item. As long as they are the same tier, you can mix materials. This will average out the stats of the parts, but also gives a "variety bonus". The variety bonus is small, so it may not always give better stats. Experiment to see what works!
Tool parts refers to items that can be used to craft tools and armor. This includes gems, for example. If using Extra Parts, many common ingots are as well. Technically, tool rods are also parts! Each part has a 'tier' assigned to it. When crafting a tool or armor, the tier of each part must match! The tier of the tool is also determined by the parts it was crafted with. Decorating with parts of a different tier will work, but may not repair the tool. Tool parts will also have information added to their tooltips, such as their tier and stats.
Many tool parts can also be graded in the Material Grader. This will assign a random grade (or ranking) to the part. Possible grades (lowest to highest) are: E, D, C, B, A, S, SS, SSS, with 'B' being the most common. Grades are normally distributed (bell curve), meaning both high and low grades are less common.
As stated above, the Material Graded grades tool parts. It no longer requires Chaos to function, but will run much faster if it has some. Items can be piped into the top or sides and out the bottom.
Tool upgrades are additional things you can apply to tools that are not enchantments or cosmetic changes.
These change the harvest (or mining) level of the tool and boosts its durability. For example, apply an iron-tipped upgrade to a flint pickaxe to mine gems, diamonds, etc. Apply a diamond-tipped upgrade to mine chaos ore and obsidian. You can completely bypass vanilla tools!
The supercharger is a block that can enhance Silent Gear main parts. It's a bit expensive to set up (the pillars required entire blocks of different items), but supercharging can greatly enhance materials. Gems respond especially well to supercharging. It does not work on the old tool/armor system.
Please see the wiki page for full details on setup and usage.
There is now an independent Token Enchanter mod. This will completely replace the one from Silent's Gems in 1.17, but is usable in 1.16. You may install both mods together without issue, but the items and recipes from each mod are not compatible.
Tired of making mob grinders and hoping you'll get the enchantments you want? Why not just invest your mineral assets into enchanting instead? With enchantment tokens, you can have exactly what you want, for the right price! They should also work with tools from most other mods (no, they don't work with Tinker's Construct!) Of course, you can still use enchantment tables if you like.
How to use: Craft the enchantment tokens you want (you'll get one level of the enchantment per token), then craft the tokens with a tool. You can craft multiple tokens with a tool at one time, just put one token in each slot. Normal enchanting rules apply.
Keep in mind that enchantment tables won't work on something that is already enchanted, but tokens will.
Gear souls are an upgrade part for Silent Gear items. Souls have their own experience system and will level up with use (mining, fighting, etc.) Currently they are incomplete, but usable.
A gear soul will have one or two (usually two) elements, depending on the soul gems used to craft it. Both elements add some basic stat modifiers and affect what skills can be learned. The primary (or first) element has a greater effect than the secondary one on both stats and traits.
Craft a gear soul. The elements and stat bonuses it gets will depend on the soul gems used. Then craft the gear soul with a gear item from Silent Gear (just place both in the same crafting grid). After that, just use the item normally. Mine blocks (tools), attack stuff (weapons), or take damage (armor).
Gear souls will gain additional traits as they level up. These are just regular Silent Gear traits, which will be added to the item the soul is a part of. Currently, the set of traits is limited, but you will be able to add any trait as potential soul traits once the system is more fleshed-out.
The main crafting component for gear souls. Also required to craft soul urns. Soul gems have one or two elements that determine the elements and properties of gear souls. The elements on each soul gem are randomly selected based on the world seed. Drop rates are also somewhat randomized, but can be tweaked in the config.
Soul gems are automatically created for all living entities, including entities from other mods, whenever possible. Note that soul gems may be created for entities which do not spawn or cannot be killed.
Different types of soul gems are distinguished by NBT. Silent's Gems adds an ingredient type to allow specific soul gems to be used in recipes. A function is added to allow specific soul gems to be easily generated by loot tables. Details can be found on the soul gems wiki page.
Soul urns are storage blocks which retain their inventory when broken, similar to shulker boxes. A soul gem is required to craft them, but the type of soul has no effect on the urn. They have a lid which can be opened, closed, or removed entirely. If the lid is not closed, soul urns will pull items like a hopper (but do not push items to other inventories). They are planned to have an upgrade system.
Soul urns can be dyed any color (same mechanics as leather armor) and can be set with any of the 48 gems. These features are purely cosmetic. The color of an urn or its gems can be changed by simply crafting it with dyes or gems. Right-clicking it on a cauldron will reset the clay color to that of undyed terracotta. Placing the urn in a crafting grid by itself will remove the lid, creating a "lidless" urn which is always open. Repeat to restore the lid.
Chaos gems apply effects called buffs to players when activated. Most buffs are simply potion effects. If placed on a pedestal and given a redstone signal (lever, pressure plate, etc.), the chaos gem will apply buffs to all nearby players.
When active, chaos gems will generate chaos. The chaos goes to the player if in a player's inventory, or the world if on a pedestal. Chaos orbs can be used to safely absorb the chaos.
Chaos gems must be crafted. You do not mine them. They are not materials for gear.
Chaos runes are items which are crafted with chaos gems to assign buffs to them. Each rune will apply one level of the buff. Note that chaos gems have a limited number of slots available. Higher level buffs use extra slots, but usually just one or two per extra level.
Different buffs will generate different amounts of chaos depending on some conditions. Most will generate a little chaos at all times when active, but some will only generate their full amount when you would be benefiting from the effect. For example, fire resistance creates much more chaos when you are on fire.
Chaos gem buffs are defined with JSON files and can be added with data packs. Currently, you can only define potion buffs. Don't forget to also add a recipe for the rune, so you can actually obtain it in survival. I recommend using token enchanter recipes, but vanilla crafting can work as well. Details can be found on the wiki.
Pedestals can be used to simply display items, but have some special functions for certain items. Chaos gems can apply buffs to players in a small area when on a pedestal receiving a redstone signal. If chaos orbs are placed on a pedestal, any chaos generated nearby will be absorbed by the orb, instead of being released into the world.
Pedestals can only hold a single item at a time (even stackable items), but they can accept items from hoppers, and probably other item transfer methods.
Want to get around faster? Silent's Gems has some modestly priced teleporters to use! There are three kinds: regular, redstone, and anchors. These teleporters are somewhat "dumb". They don't actually care if another teleporter exists at the destination, but you need two teleporters to set the destination. Recipes can be disabled in the config file.
The teleporter code tends to break between major Minecraft updates. They are working in the latest version, but were broken in earlier 1.16.x builds.
Place any combination of teleporters you wish (even anchors). Use a Teleporter Linker to connect pairs. You can link any of the three types together however you wish! Note that there are no actual "links" between the teleporters. The linker merely tells the teleporters where to send things. Try using anchors to establish one-way connections.
Teleporting will generate some chaos, unless the distance is below a certain threshold. If the distance is in the "free range", no chaos is created.
For Minecraft 1.12.2 and earlier, read the next section instead.
Chaos can be thought of as a "pollution system" of sorts. The world always has some amount of chaos and it is harmless at low levels. There is a fluctuating equilibrium point that chaos levels will move towards over time, increasing or decreasing to get closer to equilibrium.
Both the world and all players have chaos. Players will slowly leak their chaos to the world. The world will slowly dissipate chaos if above the equilibrium point.
Chaos orbs can be used to safely absorb chaos. Chaos that would have been added to the player can be absorbed if the player is carrying an orb. Chaos that would go to the world can be absorbed if an orb is on a nearby pedestal. Chaos orbs will break after absorbing a set amount of chaos. They are also not 100% efficient, leaking a tiny bit of chaos they would have absorbed to the world.
Chaos can cause certain events to occur. All chaos events have a minimum chaos level that must be reached before they can trigger. The chance an event will occur increases as chaos levels increase above the minimum. At minimum chaos, the probability is extremely low. On a positive note however, chaos events also dissipate a large amount of chaos when they occur.
This is a work in progress. Currently there are two events: random lightning strikes (minimum chaos is somewhat low, at 150,000), and corrupting stone/dirt blocks (minimum chaos is somewhat high, at 1 million). Corrupted blocks will drop dust when broken and have no special effects. There is an item to restore them, but it is not craftable yet.
This section describes the old chaos system from Silent's Gems 2. Think of it as a "magic energy system", where the new system is more like a "pollution system".
Chaos is a magic energy produced by Nodes and Pylons. The player has a small internal buffer of Chaos. To hold more, you'll need a Chaos Orb. The Altar can store Chaos and charge items.
An early way of gettings Chaos. These blocks spawn naturally in the world. They don't produce much, and send it infrequently. Nodes do have an interesting property however: they send a variety of "packets", not just Chaos packets. These packets do different things, including repairing damaged items and attacking hostile mobs.
One disadvantage of Nodes is that they aren't easy to move. They can't be broken; you need an expensive Node Mover item instead. Still, building your starter house near a Node could be useful.
A faster way to get Chaos than Nodes. They can be crafted and placed anywhere you need them. They send Chaos in "packets" just like Nodes. But they ONLY send Chaos packets, none of the special ones that Nodes do.
The player's internal Chaos storage is a bit limited. To do much with it, you will need to carry a Chaos Orb with you. Chaos Orbs will automatically accept Chaos from any source the player can, such as Nodes or Pylons. In other words, stand near a Node or Pylon. You can also charge Orbs in an Altar.
The different tiers of Chaos Orbs vary in more than capacity. Many have a chance of taking damage and eventually breaking when Chaos is drained from them when they are low on charge. If possible, keep your Orbs above half charge to avoid damaging them.
The Chaos Altar can accept Chaos from nearby Nodes and Pylons. It will store a fairly large amount. Place items that can store Chaos in the Altar to charge them without needing to stand near a Chaos source.
Altars also provide a transmutation system. Currently there are only a couple of recipes, which can be viewed in JEI. These include duplicating chaos essence and converting gems between different sets. All transmutations use Chaos and require a catalyst. The item in the catalyst slot is never consumed!
Glowroses are light-emitting flowers that spawn naturally throughout the world. Their light is enough to prevent mob spawns just two blocks away (configurable). The varieties that spawn also happen to match the gem ores that will spawn in that biome.
In 1.14.2, glowroses can be planted in vanilla flower pots. Potted glowroses create much more light than freestanding ones.
This mod adds a couple of enchantments. You can get them through enchantment tokens, or the enchanting table!
VERSION | DOWNLOADED DATE | VERSION TYPE | TYPE | SIZE | GAME VERSION | DOWNLOADS | |
---|---|---|---|---|---|---|---|
silentgems-1.21.1-neoforge-5.0.3 | 25.10.2024 | neoForge | B | 963 KB | 1.21.1, 1.21 | 41 | Download |
silentgems-1.21.1-neoforge-5.0.2 | 15.10.2024 | neoForge | B | 963 KB | 1.21.1, 1.21 | 0 | Download |
silentgems-1.21.1-neoforge-5.0.1 | 04.10.2024 | neoForge | B | 961 KB | 1.21.1, 1.21 | 108 | Download |
silentgems-1.21.1-neoforge-5.0.0 | 21.09.2024 | neoForge | B | 929 KB | 1.21.1, 1.21 | 1 | Download |
silentgems-1.20.4-neoforge-4.8.0 | 22.06.2024 | forge | B | 963 KB | 1.20.4 | 338 | Download |
silents-gems-1.20.1-4.7.0 | 18.03.2024 | forge | R | 999 KB | 1.20.1 | 4 k | Download |
silents-gems-1.19.4-4.5.1 | 11.08.2023 | forge | R | 983 KB | 1.19.4 | 1 k | Download |
silents-gems-1.20.1-4.6.0 | 23.06.2023 | forge | R | 997 KB | 1.20.1 | 8 k | Download |
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