There are quite many various biomes in Minecraft. There are rare, such as mushroom lands, as well as ordinary ones, such as forest. When you play for the first time, you find it immersing and exciting to study the whole thing, especially when you find a dungeon. But what about those players who have already visited all existing places many times? Such people no longer pay attention to beauty or challenges; they come only to get a certain resource and leave right away. To bring back those exciting adventures, there’s a mod world full of various options, changing your game world. A good option is a work by Nyctophobia (FORGE).
It adds five different biomes, one of them is quite scary. Others will realistically convey the atmosphere of a really dark forest with huge crowns and mobs, spawning at any time of the day due to lack of light.
First of all, it should be mentioned that the new biomes are rather rare as you may want. Even in the creative mode, when the /locate command is used, they are usually located rather far away from each other. So, don’t worry if you can’t find new places from the very first seconds of the game. As we’ve already said, there are five biomes, so, let’s start one by one.
It’s a plantation of huge fir trees, which are covered with cobwebs and moss. The atmosphere is frightening. When you first get here, you’ll notice that visibility has been shrunk to almost zero. You’ll be enveloped by the fog, but everything will get back to normal as soon as you leave this place.
As you can see above, the trees have different shapes, while being located quite close to each other, thus creating the effect of a dense forest. Tree trunks can be trimmed, but it’s quite rare. Clusters of mossy cobblestones and moss can often be seen on the territory. The author explained this fact, claiming that this place is very damp and dark. In fact, the biome turned out to be cool, especially the fog – frightening and mysterious.
Its concept is very similar to the previous one. Indeed, you can always find them together. Usually, it appears at the edge of the main biome. Its distinctive feature is red water, which should resemble blood, according to the author. Candles should also appear here, but we’ve seen none, which may be due to a minor bug that will be fixed soon. Each of these light sources is a lost wanderer. This detail is highlighted by a higher chance of a spawning zombie villager.
The fog still limits your visibility in this place. There’s no protection against this phenomenon, so accept it.
And again, we have a continuation of the misty forest theme. This time, it’s an eroded part, where nothing grows, and everyone who gets here will find their painful death. And this isn’t a scary joke. The place is covered with the soul sand, which slows the character down, and most importantly, there are Wither skeletons. It’s hard to escape from them, because the soil isn’t common here, and the mobs cause a significant damage. An unprepared player will definitely die, especially if they don’t know about their existence.
As everywhere else, there’s fog here. Trees don’t grow here, but only small trunk parts covered with moss can be seen lying around.
A very beautiful biome, which Minecraft really lacked. If there are corals, then why not create a place with dead ones? It’s generated on the ocean shores only, which really makes sense. The whole place is made up of gray, dead blocks of various shapes shapes.
The water turned white. We don’t know why. Maybe this is the way to emphasize that it’s salty. However, if you look at the picture in general, you’ll see that this shade suits very well.
An upgraded version of the common vanilla biome. Now, the ancient oaks are really of impressive sizes and appearances. The sunlight amount is almost zero, and most importantly, there are almost no open sky blocks. This allows undead and other hostile mobs to freely walk here day and night. The tree size has a positive effect on the gameplay, since now you can get a lot more blocks of wood from one plant than before. And it has become much more convenient to chop, because the forest is very dense here.
The water turned reddish, just like in the Haunted lakes. Perhaps it was meant to be, but most likely it’s a bug. The developer will notice soon and fix it.
Well, as the name of the place suggests, mushrooms grow here. They also gained weight and became by times larger. It won’t be very beneficial, but visually it looks amazing. Well, a pile of mossy cobblestones pleases at least, because it’s another place where you can collect them.
That’s the last of the biomes created by the author. The basic idea with the fog enveloping the player when they enter the territory is good. It doesn’t stand out from the general Minecraft style, since standard vanilla mechanics are used here. However, it makes the study of such zones more interesting. The coral reef was the least impressive, since it looks more like a decorative component. All in all, it’s a nice mod that’s worth playing with. Available for game version 1.20.1; there are older ones, but they may be outdated. Enjoy exploring!
VERSION | DOWNLOADED DATE | VERSION TYPE | TYPE | SIZE | GAME VERSION | DOWNLOADS | |
---|---|---|---|---|---|---|---|
Nyctophobia_1.6_(FORGE)_for_1.20+ | 17.06.2023 | forge | R | 278 KB | 1.20.1, 1.20 | 5 k | Download |
The_Graveyard_Biomes_1.5_(FORGE)_for_1.19.3 | 03.01.2023 | forge | R | 280 KB | 1.19.3 | 1 k | Download |
The Graveyard Biomes 1.5 (FORGE) for 1.19.3 | 27.12.2022 | forge | R | 278 KB | 1.19.3 | 158 | Download |
The_Graveyard_Biomes_1.4_(FORGE)_for_1.19.2 | 16.11.2022 | forge | R | 236 KB | 1.19.2 | 6 k | Download |
The_Graveyard_Biomes_1.3_(FORGE)_for_1.19.2 | 15.11.2022 | forge | R | 235 KB | 1.19.2 | 57 | Download |
The_Graveyard_Biomes_1.2_(FORGE)_for_1.19.2 | 06.11.2022 | forge | R | 235 KB | 1.19.2 | 135 | Download |
The_Graveyard_Biomes_1.1_(FORGE)_for_1.18.2 | 22.05.2022 | forge | R | 196 KB | 1.18.2 | 6 k | Download |
The_Graveyard_Biomes_1.0_(FORGE)_for_1.18.1 | 28.02.2022 | forge | R | 189 KB | 1.18.1 | 554 | Download |
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