Welcome to RealmRPG, a mod series featuring vanilla-like medieval fantasy additions!
Sea Dwellers mod adds bizzare fish-like traders and underwater villages, but without going too far from original game style and balance.
Due to a major update and 1.19-1.20 port, the description page is currently WIP!
River Mermorph
'One of the most common mermorphs that lives in shallow rivers.'
Polar Mermorph
'A resistant mermorph that prefers cold salty waters'
Depth Mermorph
'Fish people with pale pink skin who somehow manage to survive in deep water and even in caves'
Coral Mermorphs
'Brightly colored inhabitants of tropical seas that try to mimic the surrounding corals to hide from danger'
Mermorph Village
'A sunken part of the old world, rebuilt and inhabited by mermaid-like fish people, the Mermorphs'
Mermorph Worker
'A worker who has never been seen doing anything. What a slacker!'
Mermorph Blacksmith
'A strong creature capable of forging metal even underwater. He could sell very useful items.'
Mermorph Architect
'A strong creature capable of forging metal even underwater. He could sell very useful items.'
Mermorph Farmer
'A strong creature capable of forging metal even underwater. He could sell very useful items.'
Mermorph Hunter
'A strong creature capable of forging metal even underwater. He could sell very useful items.'
Mermorph Collector
'A strong creature capable of forging metal even underwater. He could sell very useful items.'
Configuration & Recommendations
'Useful for modpack creators and advanced players'
This mod by default should work good alongside any other mods installed. While there is no classic config file, you still can customize many features by installing recommended mods or creating a simple datapack with tags yourself. The mob spawning can also be customized with datapack at: data\seadwellers\forge\biome_modifier\
Recommended Mods:
Tags:
Outdated Content Description (Pre-3.0.0)
Features:
Sea Villages are the new procedurally generated module-based structure, which can contain both living houses, warehouses, ruins or decorative buildings - it's all up to random. These can be found in any type of Minecraft ocean biomes at depth 13 or more blocks down from sea level. Sea village is the only and main place, where Mermorphs live. There are chests with treasures located there, some of them are hidden. Loot in chests are based on vanilla loottables, so fully compatible with any other modded items, that should spawn in vanilla dungeon chests!
Mermorphs are the fish-like folks who live in sea villages. They can breathe underwater and are completely immune to tridents due to their magic scales. Most of the time they are chilling on the sea bottom or in their houses, but sometimes swim around. They are friendly to all sea creatures and players. Mermorphs are unable to live on the surface for too long, and will die eventually as most sea creatures. When mermorph is dying on surface, you will see some drying particles instead of regular bubbles.
The appearance of the mermorph villagers denotes their occupation:
Wild Mermorphs appear in a variety of ocean types and are not tied to a house. They can despawn unlike those that live in villages. They are divided into 4 types, which determines their appearance. The Yellow and Orange populate the Warm Ocean corals, the Polar variant appears in the Cold and Deep Cold Ocean, and the Red variant appears in the Rivers. Due to their appearance and non-glowing eyes, wild mermorphs are much harder to be spotted among the corals and algae. They don't have unique trades, and will buy prismarine, diamonds and lapis same, as unemployed mermorph. They can be turned into a village mermorphs by using the Gift of the Sea. A lightning strike can also turns them into a vanilla villager.
Villager Morphing is a simple mechanic, that is used to turn vanilla villagers into mermorphs! Use splash water breathing potion on a villager, then give it one Heart of the Sea. If your the villager is submerged in water, or stands under a rain, it will turn into a mermorph with random job. Villagers cannot turn into a wild variant of mermorph. This also will not work if villager is baby!
This process can be reverted, if lightning bolt strikes a mermorph. It works not only on village mermorphs, but also on wild ones. This means that you have an alternate way to replenish your villages with villagers without searching for zombies.
Trading is one of important mechanics of the mod. It works very similar to vanilla piglin barter. Give some shiny stuff to a fish-folk, and they will think, if they can give something to you is excange.
Aquamarine is the main currency in the mod. It can be obtained from Trading with Mermorphs or killing the Drowned. To start off trading, try giving some diamonds, lapis lazuli, prismarine shards or prismarine crystals to Storekeeper or Wild Mermorphs. In return, they will give you treasure boxes that you can open to get valuables and Aquamarines. Once you have obtained these blue gems, give them to any village mermorph (except storekeeper) to obtain much more valuable and rare resources associated with their jobs. You can see the full list of deals and possible items below:
Mermorph Storekeeper / Wild Mermorph for 1 Prismarine Crystal / Shard:
Mermorph Storekeeper / Wild Mermorph for 1 Lapis Lazuli:
Mermorph Storekeeper / Wild Mermorph for 1 Diamond:
Mermorph Blacksmith for 1 Aquamarine:
Mermorph Farmer for 1 Aquamarine:
Mermorph Hunter for 1 Aquamarine:
Mermorph Architect for 1 Aquamarine:
New items were added as of 2.0.0 update. Some of them have unique uses, so all the information about them is listed below:
Configuration in the mod is done via gamerules, which can be toggled both in-game or on when creating a new world. Use them in main menu, as show on a screenshot above, or ingame like: /gamerule seaTraderLootbox false
Available game rules:
Warning:
All versions above 3.0.0 (Minecraft 1.18 and above) require GeckoLib.
Animations don't work with shaders? Disable Entity Shadows in shader settings.
Credits:
VERSION | DOWNLOADED DATE | VERSION TYPE | TYPE | SIZE | GAME VERSION | DOWNLOADS | |
---|---|---|---|---|---|---|---|
realmrpg_seadwellers_2.9.9_forge_1.20.1 | 14.05.2024 | forge | R | 752 KB | 1.20.1 | 11 k | Download |
realmrpg_seadwellers_2.9.9_forge_1.18.2 | 14.05.2024 | forge | R | 759 KB | 1.18.2 | 1 k | Download |
realmrpg_seadwellers_2.9.9_forge_1.19.2 | 14.05.2024 | forge | R | 755 KB | 1.19.2 | 3 k | Download |
realmrpg_seadwellers_2.9.9_forge_1.19.4 | 14.05.2024 | forge | R | 752 KB | 1.19.4 | 366 | Download |
realmrpg_seadwellers_2.9.9_forge_1.20.1 | 10.11.2023 | forge | R | 753 KB | 1.20.1 | 12 k | Download |
realmrpg_seadwellers_2.9.9_forge_1.19.4 | 10.11.2023 | forge | R | 752 KB | 1.19.4 | 825 | Download |
realmrpg_seadwellers_2.9.9_forge_1.19.2 | 10.11.2023 | forge | R | 755 KB | 1.19.2 | 3 k | Download |
realmrpg_seadwellers_2.9.9_forge_1.18.2 | 10.11.2023 | forge | R | 759 KB | 1.18.2 | 2 k | Download |
We couldn't open this item, please check if you have TLauncher running.
You have reached the maximum branch comments. Leave a comment above.
You must be logged in to perform this action.
Please fill in the field using Latin characters and numbers.
You have reached the daily limits for this operation. Try again tomorrow
На этой странице присутствует 18+ контент. Подтвердите, что вам есть 18 лет.
Are you sure you want to delete the comment?