Realm RPG Sea Dwellers for Minecraft

  • Author: nocubeyt
  • Popularity:
  • Updated: 13.05.2024
  • Last version 1.20.1

Review Realm RPG Sea Dwellers


Welcome to RealmRPG, a mod series featuring vanilla-like medieval fantasy additions!
Sea Dwellers mod adds bizzare fish-like traders and underwater villages, but without going too far from original game style and balance. 

Due to a major update and 1.19-1.20 port, the description page is currently WIP!


River Mermorph
'One of the most common mermorphs that lives in shallow rivers.'

  • Spawns in River. Can despawn.
  • Drops: 0-2 Salmon (100%), 1 Aquamarine (5%)
  • Can trade with a player in barter-like way.

    Accepts:
  • Any raw fish (supports most other mods).

    Offers:
  • 1-4 Clay Ball 
  • 1-2 Sugar Cane 
  • 1-2 Gold Nugget 
  • 1-2 Bone
  • 1 Lily Pad 
  • 1 Aquamarine


Polar Mermorph
'A resistant mermorph that prefers cold salty waters'

  • Spawns in Frozen Ocean. Can despawn.
  • Drops: 0-2 Cod (100%), 1 Aquamarine (5%)
  • Can trade with a player in barter-like way.

    Accepts:
  • Any raw fish (supports most other mods).

    Offers:
  • 1-4 Snowball
  • 1-2 Seagrass
  • 1-2 Iron Nugget 
  • 1-2 Feather
  • 1 Ice Block
  • 1 Aquamarine

Depth Mermorph
'Fish people with pale pink skin who somehow manage to survive in deep water and even in caves'

  • Spawns anywhere in water below Y 50. Can despawn.
  • Drops: 0-2 Glow Lichen (100%), 1 Aquamarine (5%)
  • Can trade with a player in barter-like way.

    Accepts:
  • Any raw fish (supports most other mods).

    Offers:
  • 1-4 Clay
  • 1-2 Glow Lichen
  • 1-2 Small Dripleaf
  • 1-2 Big Dripleaf
  • 1-2 Glow Berries
  • 1-2 Depth Nugget
  • 1 Aquamarine

 


Coral Mermorphs
'Brightly colored inhabitants of tropical seas that try to mimic the surrounding corals to hide from danger'

  • Spawns in Warm Ocean. Can despawn.
  • Drops: 0-2 Tropical Fish, 1 Aquamarine (5%)
  • Can trade with a player in barter-like way.

    Accepts:
  • Any raw fish (supports most other mods).

    Offers:
  • 1-4 Clay
  • 1-2 Glow Lichen
  • 1-2 Small Dripleaf
  • 1-2 Big Dripleaf
  • 1-2 Glow Berries
  • 1-2 Depth Nugget
  • 1 Aquamarine

 


Mermorph Village
'A sunken part of the old world, rebuilt and inhabited by mermaid-like fish people, the Mermorphs'

  • Usually found in oceans, but sometimes can be seen even in deep rivers or lakes. In fact it can generate in any biome where the water is deep enough.
  • Always consists of a central building and up to four dwellings or ruins around it
  • This is the only place where you can find Employed Mermorphs naturally.
  • Check all the building for barrels and chests filled with different loot. There could be several well-hidden treasures.



Mermorph Worker
'A worker who has never been seen doing anything. What a slacker!'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts any raw fish (including other mods) for trading.


 

Mermorph Blacksmith
'A strong creature capable of forging metal even underwater. He could sell very useful items.'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts aquamarines for trading.

 

Mermorph Architect
'A strong creature capable of forging metal even underwater. He could sell very useful items.'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts aquamarines for trading.

Mermorph Farmer
'A strong creature capable of forging metal even underwater. He could sell very useful items.'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts aquamarines for trading.

Mermorph Hunter
'A strong creature capable of forging metal even underwater. He could sell very useful items.'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts aquamarines for trading.

Mermorph Collector
'A strong creature capable of forging metal even underwater. He could sell very useful items.'

  • Can be found in Mermorph Village. Does not despawn.
  • Accepts aquamarines for trading.


Configuration & Recommendations
'Useful for modpack creators and advanced players'

This mod by default should work good alongside any other mods installed. While there is no classic config file, you still can customize many features by installing recommended mods or creating a simple datapack with tags yourself. The mob spawning can also be customized with datapack at: data\seadwellers\forge\biome_modifier\

Recommended Mods:

  • JEI, JER, AppleSkin - view crafting recipes, mob drops & food stats.
  • Torchmaster - a torch that prevents mob spawning in large area.
  • In Control - advanced configuration over mob spawn parameters.

    Tags:

    • realmrpg_creep:pumpkins - items that can be used to craft pumpkin tools & armor.
    • realmrpg_creep:pumpkin_armor_pieces - items that counts towards pumpkin armor full set bonus.
    • realmrpg_creep:pumpkin_armor_buff_foods - items that give you strength when consumed when wearing pumpkin armor set.
    • realmrpg_creep:creepling_heal_items - items that heal tamed creeplings.
    • realmrpg_creep:creepling_tame_items - items that tame wild creeplings.
    • realmrpg_creep:spawn_blacklist - a tag which prevents creepling and halloweed spawning in certain biomes.
    • forge:salad_ingredients - integration with Farmer's Delight food recipes.

 

Outdated Content Description (Pre-3.0.0)

Features:

 

 Sea Villages are the new procedurally generated module-based structure, which can contain both living houses, warehouses, ruins or decorative buildings - it's all up to random. These can be found in any type of Minecraft ocean biomes at depth 13 or more blocks down from sea level. Sea village is the only and main place, where Mermorphs live. There are chests with treasures located there, some of them are hidden. Loot in chests are based on vanilla loottables, so fully compatible with any other modded items, that should spawn in vanilla dungeon chests!

 

Mermorphs are the fish-like folks who live in sea villages. They can breathe underwater and are completely immune to tridents due to their magic scales. Most of the time they are chilling on the sea bottom or in their houses, but sometimes swim around. They are friendly to all sea creatures and players. Mermorphs are unable to live on the surface for too long, and will die eventually as most sea creatures. When mermorph is dying on surface, you will see some drying particles instead of regular bubbles.
The appearance of the mermorph villagers denotes their occupation:

  • Green with cyan fins - Storekeeper
  • Turquoise with obsidian gear - Blacksmith
  • Brown with blue fins - Farmer
  • Purple with pink fins - Hunter
  • Dull Green with beard - Architect

 

Wild Mermorphs appear in a variety of ocean types and are not tied to a house. They can despawn unlike those that live in villages. They are divided into 4 types, which determines their appearance. The Yellow and Orange populate the Warm Ocean corals, the Polar variant appears in the Cold and Deep Cold Ocean, and the Red variant appears in the Rivers. Due to their appearance and non-glowing eyes, wild mermorphs are much harder to be spotted among the corals and algae. They don't have unique trades, and will buy prismarine, diamonds and lapis same, as unemployed mermorph. They can be turned into a village mermorphs by using the Gift of the Sea. A lightning strike can also turns them into a vanilla villager.

Villager Morphing is a simple mechanic, that is used to turn vanilla villagers into mermorphs! Use splash water breathing potion on a villager, then give it one Heart of the Sea. If your the villager is submerged in water, or stands under a rain, it will turn into a mermorph with random job. Villagers cannot turn into a wild variant of mermorph. This also will not work if villager is baby!

This process can be reverted, if lightning bolt strikes a mermorph. It works not only on village mermorphs, but also on wild ones. This means that you have an alternate way to replenish your villages with villagers without searching for zombies.

 

Trading is one of important mechanics of the mod. It works very similar to vanilla piglin barter. Give some shiny stuff to a fish-folk, and they will think, if they can give something to you is excange.

Aquamarine is the main currency in the mod. It can be obtained from Trading with Mermorphs or killing the Drowned. To start off trading, try giving some diamonds, lapis lazuli, prismarine shards or prismarine crystals to Storekeeper or Wild Mermorphs. In return, they will give you treasure boxes that you can open to get valuables and Aquamarines. Once you have obtained these blue gems, give them to any village mermorph (except storekeeper) to obtain much more valuable and rare resources associated with their jobs. You can see the full list of deals and possible items below:

Mermorph Storekeeper / Wild Mermorph for 1 Prismarine Crystal / Shard:

  • 1 Aquamarine
  • 1-3 Nether Quartz
  • 1-4 Gold Nugget
  • 1 Emerald

    Mermorph Storekeeper / Wild Mermorph for Lapis Lazuli:

    • 1 Aquamarine
    • 1 Nether Quartz
    • 1-3 Iron Nugget
    • 1-3 Redstone Dust

      Mermorph Storekeeper / Wild Mermorph for Diamond:

      • 3-9 Aquamarine

        Mermorph Blacksmith for Aquamarine:

        • 1-3 Iron Ore 
        • 1-3 Gold Ore
        • 1-3 Iron Ingot
        • 1-3 Gold Ingot
        • 1-5 Coal Ore
        • 1-2 Obsidian
        • 1-7 Magma Block
        • 1-4 Emerald
        • 1 Name Tag
        • 1-3 Flint
        • Heart of the Sea [Rare]
        • 1-4 Depth Alloy [Rare]
        • Saddle [Rare]
        • Mermaid's Cup [Rare]
        • Compass [Rare]

          Mermorph Farmer for 1 Aquamarine:

          • 1-9 Kelp
          • 1-5 Sea Grass
          • 1-5 Tall Sea Grass
          • 1-5 Sea Pickle
          • 1-6 Tube Coral
          • 1-6 Brain Coral
          • 1-6 Bubble Coral
          • 1-6 Fire Coral
          • 1-6 Horn Coral
          • 1-7 Bone Meal
          • Heart of the Sea [Rare]
          • Bottle o Enchanting [Rare]
          • Magical Coral Staff [Rare]
          • Magical Moss Staff [Rare]

            Mermorph Hunter for 1 Aquamarine:

            • 1-3 Ink Sac
            • 1-4 Cod
            • 1-4 Salmon
            • 1-3 Tropical Fish
            • 1-2 Puffer Fish
            • 1-2 Turtle Egg
            • 1-3 Prismarine Shard
            • 1-3 Gunpowder
            • 1-3 Rotten Flesh
            • Heart of the Sea [Rare]
            • Broken Trident [Rare]
            • Scute [Rare]
            • Nautilus [Rare]
            • 2-4 Rainbow Trout [Rare]

              Mermorph Architect for 1 Aquamarine:

              • 1-16 Prismarine
              • 1-16 Dark Prismarine
              • 1-16 Sand
              • 1-16 Sandstone
              • 1-16 Red Sand
              • 1-16 Red Sandstone
              • 1-2 Sea Lantern
              • 1-16 Gravel
              • 1-16 Mossy Cobblestone
              • 1-16 Mossy Stone Bricks
              • Heart of the Sea [Rare]
              • 1-2 Water Bucket [Rare]
              • 1-3 Wet Sponge [Rare]
              • Mega Bucket [Rare]
              • Mega Sponge [Rare]

                New items were added as of 2.0.0 update. Some of them have unique uses, so all the information about them is listed below: 

              • Aquamarine - Main trade currency, dropped by Drowned or obtained from trading with Mermorphs
              • Aquamarine Block - Used as decorating or compact storage of aquamarines.
              • Treasure Box - Bought from Mermorphs. Contains one random type of trade-related items. Right-click to open.
              • Broken Trident - a useless item, which can be repaired with prismarine shards and diamonds into a vanilla Trident! If you don't need it, just scrap it into few prismarine shards.
              • Rainbow Trout - tasty and rare fish, which can be only bought from Mermorph Hunter. Cannot be cooked, and gives player Regeneration, Dolphin's Grace and Conduit Power upon eating.
              • Gift of the Sea - an expensive consumable item that allows you to randomize the Mermorph's job. Selected mermorph will instantly turn into Unemployed, Hunter, Blacksmith, Architect or Farmer. If you are unlucky enough this item may turn mermorph into a type, that he already is ( in example Blacksmith can turn into Blacksmith). This item can also be used to turn wild mermorph into one of stated types of village mermorphs, which wont not despawn and sell useful stuff. Item can be crafted with heart of the sea, diamond, nautilus and 6 aquamarines.
              • Mermaid's Cup - Rare item from trading with Mermorph Blacksmith. Hold it in main hand to breathe underwater. You can smelt this cup into one gold ingot, if you don't need it.
              • Neptune Chalice - Upgraded version of Mermaid's Cup (combine with Heart of the Sea at Smithing Table). Hold in any hand to replenish oxygen bubbles. 
              • Magic Bubble - Rare item from trading Mermorph Hunter. Hold in main hand to float out of the water faster.
              • Radiant Bubble - Upgraded version of Magic Bubble (combine with Heart of the Sea at Smithing Table). Has same effect but twice as powerful.
              • Depth Alloy - Rare item, obtained from trading with Mermorph Blacksmith.
              • Depth Ingot - Alternative to Netherite Ingot, to craft combine 4 aquamarines and 4 depth alloy.
              • Depth Sword & Axe - Upgraded version of diamond sword and axe. Has increased stats, higher durability and deals increased damage to targets submerged in water, or being under rain.
              • Depth Pickaxe, Shovel & Hoe - Upgraded version of diamond tools. Has increased stats, higher durability and gives Haste effect to owner, whenever he enters water or stand under rain.
              • Depth Armor - Upgraded version of diamond armor. Helmet improves Underwater Vision, Chestplate grants Water Breathing, Leggings grants immunity to Mining Fatigue and Boots give Dolphin's Grace.
              • Mega Sponge - Rare item from trading with Mermorph Architect. it is capable of absorbing water indefinitely, and works by right-clicking when you hold it in your hand. Combine with Netherite Ingot on smithing table to get Omni Sponge.
              • Omni Sponge - works same as Mega Sponge, but no longer absorbs water. It can easily absorbs unlimited amounts of lava instead.
              • Mega Bucket - Rare item from trading with Mermorph Architect. Contains infinite amount of water, and can fill cauldrons. Combine it with Nether Star on smithing table to get Omni Bucket.
              • Omni Bucket - works same as Mega Bucket, but no longer contain water. It now contains infinite lava instead.
              • Magical Moss Staff - can place or remove moss on cobblestone, stone bricks and their variants. Use Right-Click, or Sneak + Right-Click. Can be repaired with Prismarine Shard
              • Magical Coral Staff - can revive or kill any coral block variants. Use Right-Click, or Sneak + Right-Click. Can be repaired with Prismarine Shard

                Configuration in the mod is done via gamerules, which can be toggled both in-game or on when creating a new world. Use them in main menu, as show on a screenshot above, or ingame like: /gamerule seaTraderLootbox false

                Available game rules:

                • seaSpongesAndBuckets -  Allows (or forbids) usage of Mega Sponges, Buckets and their Omni variants. Default: true
                • seaTraderLootbox - Determines whether the mermorphs give items immediately, or packed in loot boxes. This will make trading work similar to vanilla piglin barter. Default: true
                • seaTraderCooldown - Determines how long takes each mermorph trade (in ticks). Default: 35
                • seaLootboxCooldown - Determines how long it takes to open one treasure box (in ticks). Default: 7
                • seaVillageDepth - Determines allowable depth for sea village generation. The lower this value, the less of them there will be in the world, and the deeper they will appear. Changing this value may cause incorrect generation. Default: 50

Warning:

All versions above 3.0.0 (Minecraft 1.18 and above) require GeckoLib.

Animations don't work with shaders? Disable Entity Shadows in shader settings. 

 

Credits:

  • Mod authors - NoCube, Black Aures
  • Made with - MCreator, Blockbench, PaintNet
  • Inspired by - Luca, Creature from the Black Lagoon, Lovecraftian creatures.

    If you want to support my mod development, you can donate on Boosty!


    Permissions & FAQ:
    • You are allowed to use this mod in your videos and modpacks as long as credited and download link leads here.
    • You are not allowed to use assets of this mod (textures, models, etc) in your projects.
    • You are not allowed re-upload this mod to other websites and launchers. This also means no Aternos.
    • Fabric or backports of new features ARE NOT PLANNED!
    • Bug reports and re-balance ideas are welcome.

 More Realm RPG mods:

Images Realm RPG Sea Dwellers

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Available for next versions: 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.16.5, 1.16.4
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VERSION DOWNLOADED DATE VERSION TYPE TYPE SIZE GAME VERSION DOWNLOADS
realmrpg_seadwellers_2.9.9_forge_1.20.1 14.05.2024 forge R 752 KB 1.20.1 11 k Download
realmrpg_seadwellers_2.9.9_forge_1.18.2 14.05.2024 forge R 759 KB 1.18.2 1 k Download
realmrpg_seadwellers_2.9.9_forge_1.19.2 14.05.2024 forge R 755 KB 1.19.2 3 k Download
realmrpg_seadwellers_2.9.9_forge_1.19.4 14.05.2024 forge R 752 KB 1.19.4 366 Download
realmrpg_seadwellers_2.9.9_forge_1.20.1 10.11.2023 forge R 753 KB 1.20.1 12 k Download
realmrpg_seadwellers_2.9.9_forge_1.19.4 10.11.2023 forge R 752 KB 1.19.4 825 Download
realmrpg_seadwellers_2.9.9_forge_1.19.2 10.11.2023 forge R 755 KB 1.19.2 3 k Download
realmrpg_seadwellers_2.9.9_forge_1.18.2 10.11.2023 forge R 759 KB 1.18.2 2 k Download
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