
It is highly recommended and encouraged to play with an in-game config editor!
The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.
The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks.

The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now an XP Catalyst is left behind on death instead of a trinkle of your levels. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.

The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage (configurable), and replaces it with durability loss on death of your equipped items (with many configurable options).
The Hunger Module removes vanilla hunger and makes food directly heal you. Gone is tedious hunger management, now food has a real impactful use! It also offers options for controlling natural regeneration, food and potion consume times, sprinting, and more!
The Sleep Module aims to circumvent the exploitative nature of modern beds. Now, beds cannot be used to skip the night until the player is "Drowsy". Potions of drowsiness is a new potion that can be brewed using any leaf, meaning the night is a challenge that must be faced until the player has made real progression.
### **Enchanting Module**
The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.
Enchanted items can be identified several ways.
1. Using a Scroll of Identification over the item in your inventory (craftable)
2. Equipping the item if it is armor (at your own risk)
3. Right-clicking on an enchanting table with the unidentified item (configurable)


| VERSION | DOWNLOADED DATE | VERSION TYPE | TYPE | SIZE | GAME VERSION | DOWNLOADS | |
|---|---|---|---|---|---|---|---|
| irons_rpg_tweaks-1.20.1-2.2.1 | 02.10.2025 | forge | R | 285 KB | 1.20.1 | 256 | Download |
| irons_rpg_tweaks-2.2.1 | 22.07.2025 | neoForge | R | 286 KB | 1.21.1 | 101 | Download |
| irons_rpg_tweaks-2.2.0 | 05.05.2025 | neoForge | R | 286 KB | 1.21.1 | 42 | Download |
| irons_rpg_tweaks-2.1.0 | 23.01.2025 | neoForge | R | 269 KB | 1.21.1, 1.21 | 110 | Download |
| irons_rpg_tweaks-2.0.0 | 18.01.2025 | neoForge | R | 264 KB | 1.21.1, 1.21 | 12 | Download |
| irons_rpg_tweaks-1.20-1.4.0 | 16.01.2025 | neoForge, forge | R | 290 KB | 1.20.1, 1.20 | 991 | Download |
| irons_rpg_tweaks-1.20-1.3.0 | 05.01.2025 | neoForge, forge | R | 290 KB | 1.20.1, 1.20 | 48 | Download |
| irons_rpg_tweaks-1.20-1.2.5 | 24.12.2024 | neoForge, forge | R | 287 KB | 1.20.1 | 30 | Download |
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