All the Mods 10 (ATM10) is one of the largest and most well-designed modpacks in the modern Minecraft modding scene. It is created as a universal “all-in-one” pack that includes technology, magic, exploration, building, adventures, and deep endgame. All of this is built on a modern version of the game (1.21+), which allows the use of the latest vanilla features and the newest versions of popular mods.





The main idea of ATM10 is to give the player maximum freedom while also building a logical progression, so that even in a world with hundreds of mods, the player won’t get lost. Despite the word “All” in the name, the pack does not try to literally include every mod — it aims to gather the best, most stable, and well-designed mods that complement each other.



ATM10 is a continuation of the legendary All the Mods series, started many years ago. Each new part of the series became bigger, better, and more modern, and ATM10 is no exception. This modpack is not designed for quick playthroughs but for long, very long gaming sessions, where the player progresses step by step, mastering more and more mods.
Main principles of ATM10:



· The start of the game in ATM10 is built around standard survival but with a more challenging world and a large number of new structures. The first steps are to gather wood, craft stone tools, find a food source, and set up a simple shelter. It is important to avoid combat during the first day, as strengthened mobs can easily kill an unprepared player. It is useful to immediately gather berries, food from villages, or start livestock, as well as mark key points of the world using the minimap — home, mine, village, interesting structures. Exploration in the first hours provides many bonuses: you can find upgraded chests, rare tools, and building materials.





· Further progress begins with mastering the quest book. It explains the basics of the mods and guides you through logical development branches, allowing you to gradually learn mechanics without unnecessary confusion. The first quest chapters provide useful resources, tools, and hints about early technological and magical possibilities. At this stage, you should also set up basic production: furnaces, storage, ore processing, and a small food farm. Creating a compact starting base helps keep everything organized in one place and prepares you for transitioning to more complex automation.




· Once the basic tasks are complete, you can choose your first technological branch. Most often, the recommended starting mod is Create, which provides access to mechanical energy, early automation, and simple devices without the need for electricity. It allows you to speed up ore processing, make building easier, and begin forming your first production lines. Gradually you can incorporate more advanced systems such as AE2 or Refined Storage, and move on to exploring dimensions, tough dungeons, and further quest progression. This approach ensures a smooth entry into the large-scale modpack and prevents information overload.




ATM10 includes around 400–500 mods, depending on the version of the pack. This is one of the largest modpacks on a modern Minecraft version. All mods can roughly be divided into several categories.
The tech direction in ATM10 is one of the most refined. It features almost all key modern tech mods:

One of the central mods of ATM10. It is based on mechanical energy transmitted by gears, shafts, belts, and water wheels. It allows building mills, crushers, factories, conveyors, autocrafting setups, sorting lines, and complex mechanisms. Its main advantage is the absence of the need for electricity and its strong visual interactivity. In early stages, it is the best way to automate resource processing.


A massive mid-to-late game tech mod. It adds a universal energy system, high-tech ore processing (up to 5x), reactors, digital tools, teleporters, force fields, energy storage, robots, logistics, and complex machines. It is one of the main sources of powerful tools, armor, and high-level automation.

A mod for creating a digital storage network and autocrafting. It is used in the late game when chests and pipes become insufficient. The channel system requires planning, but allows building a massive item database, automatic factories, and modular storage. It becomes the “brain” of a large base.
An alternative to AE2, but easier to learn. It allows creating digital storage, autocrafting, and logistics without channel limitations. It is used by most players who want AE2’s functionality without its complexity. Very convenient for mid and late game.
A tech mod with an industrial style: steel structures, multiblock machines, turbines, generators, crushers, power lines on poles, and a distinctly “realistic” aesthetic. Perfect for industrial-themed bases and mid-game. Most mods integrate with each other — you can, for example, connect machines from one mod to automation from another. This makes the pack very flexible: the player chooses which tech branch to build their industrial empire upon.

ATM10 expands the magical side through several deep magic mods. They include rituals, mana, magical altar systems, unique resources, enchantments, and artifacts. Magic here is not just decorative — it is a full alternative to technology.
Magic allows you to:


One of the pillars of ATM10 has always been world exploration — and here it is expanded especially broadly.
The pack adds:
Exploration here is not just walking between the base and the mine. The world becomes dense, dangerous, and unpredictable.

ATM10 contains many alternative dimensions — both technological and mystical. Each has its own unique biome composition, mobs, conditions, generation, and resources.
The player gradually unlocks them as they progress, finding rare materials and items required for late-game content.



The quest book is the heart of ATM10. It not only explains the main mechanics but guides the player through the entire massive modded world. It includes:
The quests are designed so that both beginners can understand and experienced players won’t get bored. The branch does not force strict linearity — you can jump between directions, dive into your favorite mods, or follow the list step by step.





As in all All the Mods packs, ATM10 has its own “final goal” — a super-complex item whose crafting requires completing most of the pack’s mods. Usually, this is a legendary artifact like the “ATM Star” — the pinnacle of the entire progression.
To create it, you must:
This stage is a real challenge, designed for cooperative play or a very experienced solo player.




The maximum amount of content, possibilities, adventures, automation, magic, building, and endgame. This is a pack you can play for months and still keep discovering new mechanics, goals, and development directions. If you enjoy depth, scale, and complexity — ATM10 will be one of the best Minecraft experiences you can have. If you want to play the pack with friends — it becomes even better. And if you are looking for that very “game within a game,” where you can build an entire world — ATM10 is a perfect choice.
| VERSION | DOWNLOADED DATE | VERSION TYPE | TYPE | SIZE | GAME VERSION | DOWNLOADS | |
|---|---|---|---|---|---|---|---|
| All the Mods 10-4.14 | 18.10.2025 | neoForge | R | 188 MB | 1.21.1 | 61 k | Download |
| All the Mods 10-4.13 | 18.10.2025 | neoForge | R | 188 MB | 1.21.1 | 1 k | Download |
| All the Mods 10-4.12 | 02.10.2025 | neoForge | R | 188 MB | 1.21.1 | 96 k | Download |
| All the Mods 10-4.11 | 20.09.2025 | neoForge | R | 187 MB | 1.21.1 | 20 k | Download |
| All the Mods 10-4.10 | 24.08.2025 | neoForge | R | 178 MB | 1.21.1 | 48 k | Download |
| All the Mods 10-4.9 | 23.08.2025 | neoForge | R | 178 MB | 1.21.1 | 1 k | Download |
| All the Mods 10-4.8 | 23.08.2025 | neoForge | R | 178 MB | 1.21.1 | 590 | Download |
| All the Mods 10-4.6 | 19.08.2025 | neoForge | R | 177 MB | 1.21.1 | 19 k | Download |
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